Trimmed monorepo checkout (fluxer_desktop + packages/voice_engine_v2 + tools/ci) with a "Connect to a Different Server" menu item and popout that lets the desktop app switch to any self-hosted Fluxer instance, plus fixes for well-known discovery on single-domain self-hosted deployments and a false-positive ERR_ABORTED on same-origin client redirects during the switch. Defaults to chat.fluxr.chat and uses an isolated userData directory from the official build.
31 lines
1.4 KiB
TOML
31 lines
1.4 KiB
TOML
# SPDX-License-Identifier: AGPL-3.0-or-later
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#
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# Statically link the Microsoft C/C++ runtime into every native Rust addon we
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# ship on Windows. Without this, the .node imports VCRUNTIME140.dll and the
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# msvcp/msvcr family, which require the VC++ 2015-2022 redistributable to be
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# installed system-wide. Fresh Windows boxes (and Windows IoT / LTSC variants)
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# don't have it, so dlopen fails with ERR_DLOPEN_FAILED "The specified module
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# could not be found." even though the .node file itself is present.
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#
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# +crt-static makes the runtime part of the .node itself. Universal CRT API
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# sets (api-ms-win-crt-*.dll) are guaranteed present on Windows 10+ and remain
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# dynamic; only the VC++-specific layer goes static.
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#
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# Scoped per-target so Linux and macOS builds are unaffected. Cargo walks
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# parent directories looking for `.cargo/config.toml`, so this file applies to
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# every crate under `fluxer_desktop/native/` even though each addon has its
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# own `[workspace]`.
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[target.x86_64-pc-windows-msvc]
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rustflags = ["-C", "target-feature=+crt-static"]
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[target.aarch64-pc-windows-msvc]
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rustflags = ["-C", "target-feature=+crt-static"]
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# 32-bit injected game-capture hook/layer (for capturing 32-bit games from the
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# 64-bit app). Same rationale: the DLL is LoadLibrary'd into an arbitrary game
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# process that may not have the 32-bit VC++ redistributable, so the runtime
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# must be static.
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[target.i686-pc-windows-msvc]
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rustflags = ["-C", "target-feature=+crt-static"]
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