Files
brenden 682afacd30 Add native self-hosted instance connection to fluxer_desktop
Trimmed monorepo checkout (fluxer_desktop + packages/voice_engine_v2 +
tools/ci) with a "Connect to a Different Server" menu item and popout
that lets the desktop app switch to any self-hosted Fluxer instance,
plus fixes for well-known discovery on single-domain self-hosted
deployments and a false-positive ERR_ABORTED on same-origin client
redirects during the switch. Defaults to chat.fluxr.chat and uses an
isolated userData directory from the official build.
2026-07-01 18:22:43 -04:00

41 lines
1.3 KiB
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# SPDX-License-Identifier: AGPL-3.0-or-later
[package]
name = "i686-present-fixture"
version = "0.0.0"
edition = "2024"
license = "AGPL-3.0-or-later"
publish = false
# Empty workspace table keeps this fixture out of any parent Cargo workspace,
# matching the sibling crates (hook/, vulkan-layer/) in this package.
[workspace]
resolver = "2"
[[bin]]
name = "i686-present-fixture"
path = "src/main.rs"
# This fixture is a deterministic Direct3D 11 present fixture whose ONLY purpose
# is to be built for the 32-bit (i686 / WOW64) target so the harness can drive
# the cross-bitness injection paths (an x64 host injecting the 32-bit hook into a
# 32-bit game). The source is target-arch-agnostic -- what makes it "i686" is
# building it for `i686-pc-windows-msvc`:
#
# cargo build --release --manifest-path test-apps/i686-present-fixture/Cargo.toml \
# --target i686-pc-windows-msvc
#
# It also compile-checks for x86_64-pc-windows-msvc so the standard cargo-check
# matrix stays uniform across fixtures.
[target.'cfg(target_os = "windows")'.dependencies]
windows = {version = "0.62.2", features = [
"Win32_Foundation",
"Win32_Graphics_Direct3D",
"Win32_Graphics_Direct3D11",
"Win32_Graphics_Dxgi",
"Win32_Graphics_Dxgi_Common",
"Win32_Graphics_Gdi",
"Win32_System_LibraryLoader",
"Win32_UI_WindowsAndMessaging",
]}
windows-core = "0.62.2"