[package] name = "fluxer_win_game_capture" version = "0.0.0" edition = "2024" license = "AGPL-3.0-or-later" publish = false [workspace] resolver = "2" [lib] crate-type = ["cdylib", "rlib"] [dependencies] napi = {version = "3.9.1", default-features = false, features = ["dyn-symbols", "napi8"]} napi-derive = "3.5.6" fluxer_screen_frame_bus = {path = "../screen-frame-bus"} fluxer_encoder_ring = {path = "../encoder-ring"} parking_lot = "0.12" [target.'cfg(target_os = "windows")'.dependencies] windows = {version = "0.62.2", features = [ "Graphics_Capture", "Graphics_DirectX_Direct3D11", "Win32_Foundation", "Win32_Graphics_Direct3D", "Win32_Graphics_Direct3D11", "Win32_Graphics_Dxgi", "Win32_Graphics_Dxgi_Common", "Win32_System_LibraryLoader", "Win32_System_Threading", "Win32_System_WinRT", "Win32_System_WinRT_Direct3D11", "Win32_System_WinRT_Graphics_Capture", "Win32_UI_WindowsAndMessaging", "Win32_Graphics_Gdi", "Win32_System_Performance", ]} windows-core = "0.62.2" windows-sys = {version = "0.61.2", features = [ "Win32_Foundation", "Win32_Graphics_Gdi", "Win32_Security", "Win32_System_Diagnostics_Debug", "Win32_System_LibraryLoader", "Win32_System_Memory", "Win32_System_Performance", "Win32_System_ProcessStatus", "Win32_System_Registry", "Win32_System_SystemInformation", "Win32_System_Threading", "Win32_UI_WindowsAndMessaging", ]} [build-dependencies] napi-build = "2.3.2"