[package] name = "fluxer_game_hook" version = "0.0.0" edition = "2024" license = "AGPL-3.0-or-later" publish = false [workspace] resolver = "2" [lib] crate-type = ["cdylib"] # `retour` only ships x86/x86_64 trampoline + patcher backends (its `arch` # module has no aarch64 variant), so it does not even compile for # aarch64-pc-windows-msvc. Gate it to the architectures it supports; the # aarch64 hook uses the in-crate `inline_hook::aarch64` backend instead. [target.'cfg(all(target_os = "windows", any(target_arch = "x86", target_arch = "x86_64")))'.dependencies] retour = "0.4.0-alpha.4" [target.'cfg(target_os = "windows")'.dependencies] windows = {version = "0.62.2", features = [ "Win32_Foundation", "Win32_Graphics_Direct3D", "Win32_Graphics_Direct3D9", "Win32_Graphics_Direct3D10", "Win32_Graphics_Direct3D11", "Win32_Graphics_Direct3D11on12", "Win32_Graphics_Direct3D12", "Win32_Graphics_Dxgi", "Win32_Graphics_Dxgi_Common", "Win32_Graphics_Gdi", ]} windows-sys = {version = "0.61.2", features = [ "Win32_Foundation", "Win32_Graphics_Gdi", "Win32_Graphics_OpenGL", "Win32_Security", "Win32_System_Diagnostics_Debug", "Win32_System_LibraryLoader", "Win32_System_Memory", "Win32_System_Performance", "Win32_System_SystemServices", "Win32_System_Threading", "Win32_UI_WindowsAndMessaging", ]}