[package] name = "fluxer_encoder_ring" version = "0.0.0" edition = "2024" license = "AGPL-3.0-or-later" publish = false [workspace] resolver = "2" [lib] crate-type = ["rlib"] [dependencies] [target.'cfg(target_os = "windows")'.dependencies] windows = {version = "0.62.2", features = [ "Win32_Foundation", "Win32_Graphics_Direct3D", "Win32_Graphics_Direct3D11", "Win32_Graphics_Dxgi", "Win32_Graphics_Dxgi_Common", "Win32_Security", "Win32_System_Threading", "Win32_System_LibraryLoader", ]} libloading = "0.9" [build-dependencies] bindgen = {version = "0.72", optional = true} [features] default = [] bindgen-sdk = ["dep:bindgen"] [dev-dependencies] criterion = "0.8" [target.'cfg(target_os = "macos")'.dev-dependencies] objc2 = "0.6" objc2-core-video = {version = "0.3", features = ["CVPixelBuffer", "CVPixelBufferIOSurface", "CVImageBuffer", "CVBuffer", "CVPixelFormatDescription", "CVReturn", "CVBase", "objc2-io-surface"]} objc2-core-foundation = {version = "0.3", features = ["CFDictionary", "CFNumber", "CFString", "CFBase"]} objc2-io-surface = {version = "0.3", features = ["IOSurfaceRef", "objc2-core-foundation"]} [[bench]] name = "ring" harness = false [[bench]] name = "encoder_handoff" harness = false