Add native self-hosted instance connection to fluxer_desktop

Trimmed monorepo checkout (fluxer_desktop + packages/voice_engine_v2 +
tools/ci) with a "Connect to a Different Server" menu item and popout
that lets the desktop app switch to any self-hosted Fluxer instance,
plus fixes for well-known discovery on single-domain self-hosted
deployments and a false-positive ERR_ABORTED on same-origin client
redirects during the switch. Defaults to chat.fluxr.chat and uses an
isolated userData directory from the official build.
This commit is contained in:
2026-07-01 18:22:43 -04:00
commit 682afacd30
1763 changed files with 613720 additions and 0 deletions
@@ -0,0 +1,277 @@
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@@ -0,0 +1,138 @@
// SPDX-License-Identifier: AGPL-3.0-or-later
use ash::vk;
use windows::Win32::Graphics::{
Direct3D::{D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_UNKNOWN, D3D_DRIVER_TYPE_WARP},
Direct3D11::{
D3D11_BIND_RENDER_TARGET, D3D11_BIND_SHADER_RESOURCE, D3D11_CREATE_DEVICE_BGRA_SUPPORT,
D3D11_RESOURCE_MISC_SHARED, D3D11_SDK_VERSION, D3D11_TEXTURE2D_DESC, D3D11_USAGE_DEFAULT,
D3D11CreateDevice, ID3D11Device, ID3D11DeviceContext, ID3D11Texture2D,
},
Dxgi::{
Common::{
DXGI_FORMAT, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM_SRGB,
DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_SAMPLE_DESC,
},
IDXGIResource,
},
};
use windows::core::Interface;
use crate::game_capture_abi::{GAME_CAPTURE_FLAG_HDR, GAME_CAPTURE_FLAG_TEN_BIT};
#[derive(Clone, Copy)]
pub struct InteropFormat {
pub vk_format: vk::Format,
pub dxgi_format: DXGI_FORMAT,
pub capture_flags: u32,
}
pub fn interop_format(format: vk::Format) -> Option<InteropFormat> {
let (dxgi_format, capture_flags) = match format {
vk::Format::B8G8R8A8_UNORM => (DXGI_FORMAT_B8G8R8A8_UNORM, 0),
vk::Format::B8G8R8A8_SRGB => (DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, 0),
vk::Format::R8G8B8A8_UNORM => (DXGI_FORMAT_R8G8B8A8_UNORM, 0),
vk::Format::R8G8B8A8_SRGB => (DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 0),
vk::Format::A2B10G10R10_UNORM_PACK32 => (
DXGI_FORMAT_R10G10B10A2_UNORM,
GAME_CAPTURE_FLAG_TEN_BIT | GAME_CAPTURE_FLAG_HDR,
),
vk::Format::R16G16B16A16_SFLOAT => (DXGI_FORMAT_R16G16B16A16_FLOAT, GAME_CAPTURE_FLAG_HDR),
_ => return None,
};
Some(InteropFormat {
vk_format: format,
dxgi_format,
capture_flags,
})
}
pub struct D3d11Device {
device: ID3D11Device,
_context: ID3D11DeviceContext,
}
unsafe impl Send for D3d11Device {}
unsafe impl Sync for D3d11Device {}
pub struct SharedTexture {
_texture: ID3D11Texture2D,
pub handle: u64,
}
unsafe impl Send for SharedTexture {}
unsafe impl Sync for SharedTexture {}
impl D3d11Device {
pub fn create() -> Option<Self> {
for driver in [D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_WARP] {
let mut device: Option<ID3D11Device> = None;
let mut context: Option<ID3D11DeviceContext> = None;
let result = unsafe {
D3D11CreateDevice(
None,
driver,
Default::default(),
D3D11_CREATE_DEVICE_BGRA_SUPPORT,
None,
D3D11_SDK_VERSION,
Some(&mut device),
None,
Some(&mut context),
)
};
if result.is_ok()
&& let (Some(device), Some(context)) = (device, context)
{
return Some(Self {
device,
_context: context,
});
}
}
let _ = D3D_DRIVER_TYPE_UNKNOWN;
None
}
pub fn create_shared_texture(
&self,
width: u32,
height: u32,
format: InteropFormat,
) -> Option<SharedTexture> {
if width == 0 || height == 0 {
return None;
}
let desc = D3D11_TEXTURE2D_DESC {
Width: width,
Height: height,
MipLevels: 1,
ArraySize: 1,
Format: format.dxgi_format,
SampleDesc: DXGI_SAMPLE_DESC {
Count: 1,
Quality: 0,
},
Usage: D3D11_USAGE_DEFAULT,
BindFlags: (D3D11_BIND_SHADER_RESOURCE.0 | D3D11_BIND_RENDER_TARGET.0) as u32,
CPUAccessFlags: 0,
MiscFlags: D3D11_RESOURCE_MISC_SHARED.0 as u32,
};
let mut texture: Option<ID3D11Texture2D> = None;
let result = unsafe { self.device.CreateTexture2D(&desc, None, Some(&mut texture)) };
if result.is_err() {
return None;
}
let texture = texture?;
let resource: IDXGIResource = texture.cast().ok()?;
let handle = unsafe { resource.GetSharedHandle() }.ok()?;
if handle.is_invalid() {
return None;
}
Some(SharedTexture {
_texture: texture,
handle: handle.0 as usize as u64,
})
}
}
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