Add native self-hosted instance connection to fluxer_desktop

Trimmed monorepo checkout (fluxer_desktop + packages/voice_engine_v2 +
tools/ci) with a "Connect to a Different Server" menu item and popout
that lets the desktop app switch to any self-hosted Fluxer instance,
plus fixes for well-known discovery on single-domain self-hosted
deployments and a false-positive ERR_ABORTED on same-origin client
redirects during the switch. Defaults to chat.fluxr.chat and uses an
isolated userData directory from the official build.
This commit is contained in:
2026-07-01 18:22:43 -04:00
commit 682afacd30
1763 changed files with 613720 additions and 0 deletions
@@ -0,0 +1,484 @@
// SPDX-License-Identifier: AGPL-3.0-or-later
#[cfg(not(windows))]
fn main() {
eprintln!("opengl-swapbuffers-fixture is only functional on Windows");
}
#[cfg(windows)]
fn main() -> windows_core::Result<()> {
windows_impl::run()
}
#[allow(dead_code)]
mod pattern {
pub const BARS: [(u8, u8, u8); 8] = [
(255, 255, 255),
(255, 255, 0),
(0, 255, 255),
(0, 255, 0),
(255, 0, 255),
(255, 0, 0),
(0, 0, 255),
(0, 0, 0),
];
pub const COUNTER_BLOCK: u32 = 16;
pub fn bar_colour(x: u32, width: u32) -> (u8, u8, u8) {
let width = width.max(1);
let index = ((x as u64 * BARS.len() as u64) / width as u64) as usize;
BARS[index.min(BARS.len() - 1)]
}
pub fn bar_x_range(index: usize, width: u32) -> (u32, u32) {
let width = width.max(1) as u64;
let len = BARS.len() as u64;
let start = (index as u64 * width) / len;
let end = ((index as u64 + 1) * width) / len;
(start as u32, end.min(width) as u32)
}
pub fn counter_colour(frame_index: u64) -> (u8, u8, u8) {
let low = (frame_index & 0x00FF_FFFF) as u32;
(
(low & 0xFF) as u8,
((low >> 8) & 0xFF) as u8,
((low >> 16) & 0xFF) as u8,
)
}
pub fn clear_colour(frame_index: u64) -> [f32; 3] {
let (r, g, b) = BARS[(frame_index % BARS.len() as u64) as usize];
[r as f32 / 255.0, g as f32 / 255.0, b as f32 / 255.0]
}
}
#[cfg(windows)]
mod cli {
pub struct Options {
pub frames: Option<u64>,
pub width: u32,
pub height: u32,
pub borderless: bool,
pub layer: bool,
pub stress_pack_state: bool,
pub resize_at: Option<u64>,
pub frame_delay_ms: u64,
}
impl Default for Options {
fn default() -> Self {
Self {
frames: None,
width: 1280,
height: 720,
borderless: false,
layer: false,
stress_pack_state: false,
resize_at: None,
frame_delay_ms: 0,
}
}
}
impl Options {
pub fn from_env() -> Self {
let mut options = Options::default();
let mut args = std::env::args().skip(1);
while let Some(arg) = args.next() {
match arg.as_str() {
"--frames" => {
if let Some(value) = args.next().and_then(|v| v.parse().ok()) {
options.frames = Some(value);
}
}
"--width" => {
if let Some(value) = args.next().and_then(|v| v.parse().ok()) {
options.width = value;
}
}
"--height" => {
if let Some(value) = args.next().and_then(|v| v.parse().ok()) {
options.height = value;
}
}
"--borderless" => options.borderless = true,
"--windowed" => options.borderless = false,
"--layer" => options.layer = true,
"--stress-pack-state" => options.stress_pack_state = true,
"--resize-at" => {
if let Some(value) = args.next().and_then(|v| v.parse().ok()) {
options.resize_at = Some(value);
}
}
"--frame-delay-ms" => {
if let Some(value) = args.next().and_then(|v| v.parse().ok()) {
options.frame_delay_ms = value;
}
}
_ => {}
}
}
options
}
}
}
#[cfg(windows)]
mod windows_impl {
use super::cli::Options;
use super::pattern;
use windows::Win32::Foundation::{HWND, LPARAM, LRESULT, WPARAM};
use windows::Win32::Graphics::Gdi::{GetDC, HDC, ReleaseDC, WGL_SWAP_MAIN_PLANE};
use windows::Win32::Graphics::OpenGL::{
ChoosePixelFormat, GL_COLOR_BUFFER_BIT, GL_FRONT, GL_PACK_ALIGNMENT, GL_PACK_LSB_FIRST,
GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SWAP_BYTES,
GL_READ_BUFFER, GL_SCISSOR_TEST, PFD_DOUBLEBUFFER, PFD_DRAW_TO_WINDOW, PFD_MAIN_PLANE,
PFD_SUPPORT_OPENGL, PFD_TYPE_RGBA, PIXELFORMATDESCRIPTOR, SetPixelFormat, SwapBuffers,
glClear, glClearColor, glDisable, glEnable, glGetIntegerv, glPixelStorei, glReadBuffer,
glScissor, glViewport, wglCreateContext, wglDeleteContext, wglGetProcAddress,
wglMakeCurrent, wglSwapLayerBuffers,
};
use windows::Win32::System::LibraryLoader::GetModuleHandleW;
use windows::Win32::UI::WindowsAndMessaging::{
CS_HREDRAW, CS_OWNDC, CS_VREDRAW, CW_USEDEFAULT, CreateWindowExW, DefWindowProcW,
DispatchMessageW, GetClientRect, MSG, MoveWindow, PM_REMOVE, PeekMessageW, PostQuitMessage,
RegisterClassExW, SW_SHOW, ShowWindow, TranslateMessage, WM_DESTROY, WM_QUIT, WNDCLASSEXW,
WS_OVERLAPPEDWINDOW, WS_POPUP, WS_VISIBLE,
};
use windows_core::{PCSTR, Result, w};
const GL_PIXEL_PACK_BUFFER: u32 = 0x88EB;
const GL_PIXEL_PACK_BUFFER_BINDING: u32 = 0x88ED;
const GL_STREAM_READ: u32 = 0x88E1;
type GlGenBuffersFn = unsafe extern "system" fn(i32, *mut u32);
type GlBindBufferFn = unsafe extern "system" fn(u32, u32);
type GlBufferDataFn = unsafe extern "system" fn(u32, isize, *const core::ffi::c_void, u32);
type GlDeleteBuffersFn = unsafe extern "system" fn(i32, *const u32);
#[derive(Clone, Copy)]
struct BufferProcs {
gen_buffers: GlGenBuffersFn,
bind_buffer: GlBindBufferFn,
buffer_data: GlBufferDataFn,
delete_buffers: GlDeleteBuffersFn,
}
struct PackStateStress {
procs: Option<BufferProcs>,
pbo: u32,
}
impl PackStateStress {
unsafe fn new() -> Self {
let Some(procs) = (unsafe { BufferProcs::load() }) else {
return Self {
procs: None,
pbo: 0,
};
};
let mut pbo = 0u32;
unsafe {
(procs.gen_buffers)(1, &mut pbo);
}
if pbo != 0 {
let storage = [0u8; 16];
unsafe {
(procs.bind_buffer)(GL_PIXEL_PACK_BUFFER, pbo);
(procs.buffer_data)(
GL_PIXEL_PACK_BUFFER,
storage.len() as isize,
storage.as_ptr().cast(),
GL_STREAM_READ,
);
(procs.bind_buffer)(GL_PIXEL_PACK_BUFFER, 0);
}
}
Self {
procs: Some(procs),
pbo,
}
}
fn pbo(&self) -> Option<u32> {
(self.pbo != 0).then_some(self.pbo)
}
}
impl Drop for PackStateStress {
fn drop(&mut self) {
unsafe {
if let Some(procs) = self.procs {
if self.pbo != 0 {
(procs.bind_buffer)(GL_PIXEL_PACK_BUFFER, 0);
(procs.delete_buffers)(1, &self.pbo);
}
}
}
}
}
impl BufferProcs {
unsafe fn load() -> Option<Self> {
Some(Self {
gen_buffers: unsafe { load_gl_proc(b"glGenBuffers\0")? },
bind_buffer: unsafe { load_gl_proc(b"glBindBuffer\0")? },
buffer_data: unsafe { load_gl_proc(b"glBufferData\0")? },
delete_buffers: unsafe { load_gl_proc(b"glDeleteBuffers\0")? },
})
}
}
unsafe fn load_gl_proc<T>(name: &'static [u8]) -> Option<T> {
let proc = unsafe { wglGetProcAddress(PCSTR(name.as_ptr()))? };
let address = proc as usize;
if address <= 3 || address == usize::MAX {
return None;
}
Some(unsafe { std::mem::transmute_copy::<_, T>(&proc) })
}
extern "system" fn wnd_proc(hwnd: HWND, msg: u32, wparam: WPARAM, lparam: LPARAM) -> LRESULT {
unsafe {
match msg {
WM_DESTROY => {
PostQuitMessage(0);
LRESULT(0)
}
_ => DefWindowProcW(hwnd, msg, wparam, lparam),
}
}
}
unsafe fn create_window(width: u32, height: u32, borderless: bool) -> Result<HWND> {
unsafe {
let instance = GetModuleHandleW(None)?;
let class_name = w!("FluxerOpenGLFixture");
let wc = WNDCLASSEXW {
cbSize: size_of::<WNDCLASSEXW>() as u32,
style: CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
lpfnWndProc: Some(wnd_proc),
hInstance: instance.into(),
lpszClassName: class_name,
..Default::default()
};
RegisterClassExW(&wc);
let style = if borderless {
WS_POPUP | WS_VISIBLE
} else {
WS_OVERLAPPEDWINDOW | WS_VISIBLE
};
let hwnd = CreateWindowExW(
Default::default(),
class_name,
w!("Fluxer OpenGL SwapBuffers Fixture"),
style,
CW_USEDEFAULT,
CW_USEDEFAULT,
width as i32,
height as i32,
None,
None,
Some(instance.into()),
None,
)?;
let _ = ShowWindow(hwnd, SW_SHOW);
Ok(hwnd)
}
}
unsafe fn set_pixel_format(hdc: HDC) -> Result<()> {
unsafe {
let mut pfd = PIXELFORMATDESCRIPTOR {
nSize: size_of::<PIXELFORMATDESCRIPTOR>() as u16,
nVersion: 1,
dwFlags: PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
iPixelType: PFD_TYPE_RGBA,
cColorBits: 32,
cDepthBits: 24,
cStencilBits: 8,
iLayerType: PFD_MAIN_PLANE.0 as u8,
..Default::default()
};
let format = ChoosePixelFormat(hdc, &pfd);
if format == 0 {
return Err(windows_core::Error::from_thread());
}
SetPixelFormat(hdc, format, &mut pfd)?;
Ok(())
}
}
unsafe fn clear_rect(colour: (u8, u8, u8)) {
unsafe {
let (r, g, b) = colour;
glClearColor(r as f32 / 255.0, g as f32 / 255.0, b as f32 / 255.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
}
}
unsafe fn render_pattern(frame_index: u64, width: u32, height: u32) {
unsafe {
glViewport(0, 0, width as i32, height as i32);
glEnable(GL_SCISSOR_TEST);
for index in 0..pattern::BARS.len() {
let (start, end) = pattern::bar_x_range(index, width);
if end <= start {
continue;
}
glScissor(start as i32, 0, (end - start) as i32, height as i32);
clear_rect(pattern::BARS[index]);
}
let block = pattern::COUNTER_BLOCK.min(width).min(height);
if block > 0 {
let y = height - block;
glScissor(0, y as i32, block as i32, block as i32);
clear_rect(pattern::counter_colour(frame_index));
}
glDisable(GL_SCISSOR_TEST);
}
}
unsafe fn client_size(hwnd: HWND) -> (u32, u32) {
unsafe {
let mut rect = Default::default();
let _ = GetClientRect(hwnd, &mut rect);
(
((rect.right - rect.left).max(1)) as u32,
((rect.bottom - rect.top).max(1)) as u32,
)
}
}
unsafe fn stress_pack_state(stress: &PackStateStress) {
unsafe {
glReadBuffer(GL_FRONT);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
glPixelStorei(GL_PACK_SKIP_ROWS, 0);
glPixelStorei(GL_PACK_SWAP_BYTES, 1);
glPixelStorei(GL_PACK_LSB_FIRST, 1);
if let (Some(procs), Some(pbo)) = (stress.procs, stress.pbo()) {
(procs.bind_buffer)(GL_PIXEL_PACK_BUFFER, pbo);
}
}
}
unsafe fn assert_stress_pack_state(stress: &PackStateStress) {
unsafe {
let mut read_buffer = 0i32;
let mut pack_alignment = 0i32;
let mut pack_row_length = 0i32;
let mut pack_skip_pixels = 0i32;
let mut pack_skip_rows = 0i32;
let mut pack_swap_bytes = 0i32;
let mut pack_lsb_first = 0i32;
let mut pack_buffer = 0i32;
glGetIntegerv(GL_READ_BUFFER, &mut read_buffer);
glGetIntegerv(GL_PACK_ALIGNMENT, &mut pack_alignment);
glGetIntegerv(GL_PACK_ROW_LENGTH, &mut pack_row_length);
glGetIntegerv(GL_PACK_SKIP_PIXELS, &mut pack_skip_pixels);
glGetIntegerv(GL_PACK_SKIP_ROWS, &mut pack_skip_rows);
glGetIntegerv(GL_PACK_SWAP_BYTES, &mut pack_swap_bytes);
glGetIntegerv(GL_PACK_LSB_FIRST, &mut pack_lsb_first);
glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &mut pack_buffer);
assert_eq!(
read_buffer as u32, GL_FRONT,
"GL_READ_BUFFER was not restored"
);
assert_eq!(pack_alignment, 1, "GL_PACK_ALIGNMENT was not restored");
assert_eq!(pack_row_length, 0, "GL_PACK_ROW_LENGTH was not restored");
assert_eq!(pack_skip_pixels, 0, "GL_PACK_SKIP_PIXELS was not restored");
assert_eq!(pack_skip_rows, 0, "GL_PACK_SKIP_ROWS was not restored");
assert_eq!(pack_swap_bytes, 1, "GL_PACK_SWAP_BYTES was not restored");
assert_eq!(pack_lsb_first, 1, "GL_PACK_LSB_FIRST was not restored");
if let Some(pbo) = stress.pbo() {
assert_eq!(
pack_buffer as u32, pbo,
"GL_PIXEL_PACK_BUFFER_BINDING was not restored"
);
}
}
}
pub fn run() -> Result<()> {
let options = Options::from_env();
unsafe {
let hwnd = create_window(options.width, options.height, options.borderless)?;
println!("HWND={}", hwnd.0 as isize);
use std::io::Write;
let _ = std::io::stdout().flush();
let hdc = GetDC(Some(hwnd));
set_pixel_format(hdc)?;
let context = wglCreateContext(hdc)?;
wglMakeCurrent(hdc, context)?;
let pack_state_stress = PackStateStress::new();
let mut frame_index: u64 = 0;
let mut msg = MSG::default();
let mut resized = false;
'render: loop {
while PeekMessageW(&mut msg, None, 0, 0, PM_REMOVE).as_bool() {
if msg.message == WM_QUIT {
break 'render;
}
let _ = TranslateMessage(&msg);
DispatchMessageW(&msg);
}
if let Some(resize_at) = options.resize_at {
if !resized && frame_index >= resize_at {
let width = options.width.saturating_add(160).max(1) as i32;
let height = options.height.saturating_add(96).max(1) as i32;
let _ = MoveWindow(hwnd, 0, 0, width, height, true);
resized = true;
}
}
let (width, height) = client_size(hwnd);
render_pattern(frame_index, width, height);
if options.stress_pack_state {
stress_pack_state(&pack_state_stress);
}
if options.layer {
wglSwapLayerBuffers(hdc, WGL_SWAP_MAIN_PLANE)?;
} else {
SwapBuffers(hdc)?;
}
if options.stress_pack_state {
assert_stress_pack_state(&pack_state_stress);
}
frame_index += 1;
if options.frame_delay_ms > 0 {
std::thread::sleep(std::time::Duration::from_millis(options.frame_delay_ms));
}
if let Some(limit) = options.frames {
if frame_index >= limit {
break 'render;
}
}
}
let _ = wglMakeCurrent(
HDC::default(),
windows::Win32::Graphics::OpenGL::HGLRC::default(),
);
let _ = wglDeleteContext(context);
ReleaseDC(Some(hwnd), hdc);
Ok(())
}
}
}