Add native self-hosted instance connection to fluxer_desktop
Trimmed monorepo checkout (fluxer_desktop + packages/voice_engine_v2 + tools/ci) with a "Connect to a Different Server" menu item and popout that lets the desktop app switch to any self-hosted Fluxer instance, plus fixes for well-known discovery on single-domain self-hosted deployments and a false-positive ERR_ABORTED on same-origin client redirects during the switch. Defaults to chat.fluxr.chat and uses an isolated userData directory from the official build.
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# SPDX-License-Identifier: AGPL-3.0-or-later
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[package]
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name = "i686-present-fixture"
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version = "0.0.0"
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edition = "2024"
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license = "AGPL-3.0-or-later"
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publish = false
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# Empty workspace table keeps this fixture out of any parent Cargo workspace,
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# matching the sibling crates (hook/, vulkan-layer/) in this package.
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[workspace]
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resolver = "2"
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[[bin]]
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name = "i686-present-fixture"
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path = "src/main.rs"
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# This fixture is a deterministic Direct3D 11 present fixture whose ONLY purpose
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# is to be built for the 32-bit (i686 / WOW64) target so the harness can drive
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# the cross-bitness injection paths (an x64 host injecting the 32-bit hook into a
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# 32-bit game). The source is target-arch-agnostic -- what makes it "i686" is
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# building it for `i686-pc-windows-msvc`:
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#
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# cargo build --release --manifest-path test-apps/i686-present-fixture/Cargo.toml \
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# --target i686-pc-windows-msvc
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#
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# It also compile-checks for x86_64-pc-windows-msvc so the standard cargo-check
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# matrix stays uniform across fixtures.
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[target.'cfg(target_os = "windows")'.dependencies]
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windows = {version = "0.62.2", features = [
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"Win32_Foundation",
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"Win32_Graphics_Direct3D",
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"Win32_Graphics_Direct3D11",
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"Win32_Graphics_Dxgi",
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"Win32_Graphics_Dxgi_Common",
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"Win32_Graphics_Gdi",
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"Win32_System_LibraryLoader",
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"Win32_UI_WindowsAndMessaging",
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]}
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windows-core = "0.62.2"
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