Add native self-hosted instance connection to fluxer_desktop

Trimmed monorepo checkout (fluxer_desktop + packages/voice_engine_v2 +
tools/ci) with a "Connect to a Different Server" menu item and popout
that lets the desktop app switch to any self-hosted Fluxer instance,
plus fixes for well-known discovery on single-domain self-hosted
deployments and a false-positive ERR_ABORTED on same-origin client
redirects during the switch. Defaults to chat.fluxr.chat and uses an
isolated userData directory from the official build.
This commit is contained in:
2026-07-01 18:22:43 -04:00
commit 682afacd30
1763 changed files with 613720 additions and 0 deletions
@@ -0,0 +1,156 @@
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@@ -0,0 +1,29 @@
# SPDX-License-Identifier: AGPL-3.0-or-later
[package]
name = "d3d10-present-fixture"
version = "0.0.0"
edition = "2024"
license = "AGPL-3.0-or-later"
publish = false
# Empty workspace table keeps this fixture out of any parent Cargo workspace,
# matching the sibling crates (hook/, vulkan-layer/) in this package.
[workspace]
resolver = "2"
[[bin]]
name = "d3d10-present-fixture"
path = "src/main.rs"
[target.'cfg(target_os = "windows")'.dependencies]
windows = {version = "0.62.2", features = [
"Win32_Foundation",
"Win32_Graphics_Direct3D",
"Win32_Graphics_Direct3D10",
"Win32_Graphics_Dxgi",
"Win32_Graphics_Dxgi_Common",
"Win32_Graphics_Gdi",
"Win32_System_LibraryLoader",
"Win32_UI_WindowsAndMessaging",
]}
windows-core = "0.62.2"
@@ -0,0 +1,389 @@
// SPDX-License-Identifier: AGPL-3.0-or-later
#[cfg(not(windows))]
fn main() {
eprintln!("d3d10-present-fixture is only functional on Windows");
}
#[cfg(windows)]
fn main() -> windows_core::Result<()> {
windows_impl::run()
}
#[cfg_attr(not(windows), allow(dead_code))]
mod pattern {
pub const BARS: [(u8, u8, u8); 8] = [
(255, 255, 255),
(255, 255, 0),
(0, 255, 255),
(0, 255, 0),
(255, 0, 255),
(255, 0, 0),
(0, 0, 255),
(0, 0, 0),
];
pub const COUNTER_BLOCK: u32 = 16;
pub fn bar_colour(x: u32, width: u32) -> (u8, u8, u8) {
let width = width.max(1);
let index = ((x as u64 * BARS.len() as u64) / width as u64) as usize;
BARS[index.min(BARS.len() - 1)]
}
pub fn counter_colour(frame_index: u64) -> (u8, u8, u8) {
let low = (frame_index & 0x00FF_FFFF) as u32;
(
(low & 0xFF) as u8,
((low >> 8) & 0xFF) as u8,
((low >> 16) & 0xFF) as u8,
)
}
}
#[cfg(windows)]
mod cli {
pub struct Options {
pub frames: Option<u64>,
pub width: u32,
pub height: u32,
pub borderless: bool,
}
impl Default for Options {
fn default() -> Self {
Self {
frames: None,
width: 1280,
height: 720,
borderless: false,
}
}
}
impl Options {
pub fn from_env() -> Self {
let mut options = Options::default();
let mut args = std::env::args().skip(1);
while let Some(arg) = args.next() {
match arg.as_str() {
"--frames" => {
if let Some(value) = args.next().and_then(|v| v.parse().ok()) {
options.frames = Some(value);
}
}
"--width" => {
if let Some(value) = args.next().and_then(|v| v.parse().ok()) {
options.width = value;
}
}
"--height" => {
if let Some(value) = args.next().and_then(|v| v.parse().ok()) {
options.height = value;
}
}
"--borderless" => options.borderless = true,
"--windowed" => options.borderless = false,
_ => {}
}
}
options
}
}
}
#[cfg(windows)]
mod windows_impl {
use super::{cli::Options, pattern};
use windows::Win32::Foundation::{HMODULE, HWND, LPARAM, LRESULT, WPARAM};
use windows::Win32::Graphics::Direct3D10::{
D3D10_DRIVER_TYPE_HARDWARE, D3D10_MAPPED_TEXTURE2D, D3D10_SDK_VERSION, D3D10CreateDevice,
ID3D10Device, ID3D10RenderTargetView, ID3D10Resource, ID3D10Texture2D,
};
use windows::Win32::Graphics::Dxgi::Common::{
DXGI_FORMAT, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_MODE_DESC,
DXGI_RATIONAL, DXGI_SAMPLE_DESC,
};
use windows::Win32::Graphics::Dxgi::{
DXGI_PRESENT, DXGI_SWAP_CHAIN_DESC, DXGI_SWAP_EFFECT_DISCARD,
DXGI_USAGE_RENDER_TARGET_OUTPUT, IDXGIDevice, IDXGIFactory, IDXGISwapChain,
};
use windows::Win32::System::LibraryLoader::GetModuleHandleW;
use windows::Win32::UI::WindowsAndMessaging::{
CS_HREDRAW, CS_VREDRAW, CW_USEDEFAULT, CreateWindowExW, DefWindowProcW, DispatchMessageW,
GetClientRect, MSG, PM_REMOVE, PeekMessageW, PostQuitMessage, RegisterClassExW, SW_SHOW,
ShowWindow, TranslateMessage, WM_DESTROY, WM_QUIT, WNDCLASSEXW, WS_OVERLAPPEDWINDOW,
WS_POPUP, WS_VISIBLE,
};
use windows_core::{BOOL, Interface, Result, w};
extern "system" fn wnd_proc(hwnd: HWND, msg: u32, wparam: WPARAM, lparam: LPARAM) -> LRESULT {
unsafe {
match msg {
WM_DESTROY => {
PostQuitMessage(0);
LRESULT(0)
}
_ => DefWindowProcW(hwnd, msg, wparam, lparam),
}
}
}
unsafe fn create_window(width: u32, height: u32, borderless: bool) -> Result<HWND> {
unsafe {
let instance = GetModuleHandleW(None)?;
let class_name = w!("FluxerD3D10Fixture");
let wc = WNDCLASSEXW {
cbSize: size_of::<WNDCLASSEXW>() as u32,
style: CS_HREDRAW | CS_VREDRAW,
lpfnWndProc: Some(wnd_proc),
hInstance: instance.into(),
lpszClassName: class_name,
..Default::default()
};
RegisterClassExW(&wc);
let style = if borderless {
WS_POPUP | WS_VISIBLE
} else {
WS_OVERLAPPEDWINDOW | WS_VISIBLE
};
let hwnd = CreateWindowExW(
Default::default(),
class_name,
w!("Fluxer D3D10 Present Fixture"),
style,
CW_USEDEFAULT,
CW_USEDEFAULT,
width as i32,
height as i32,
None,
None,
Some(instance.into()),
None,
)?;
let _ = ShowWindow(hwnd, SW_SHOW);
Ok(hwnd)
}
}
struct Renderer {
device: ID3D10Device,
swap_chain: IDXGISwapChain,
rtv: ID3D10RenderTargetView,
width: u32,
height: u32,
staging: ID3D10Texture2D,
format: DXGI_FORMAT,
}
impl Renderer {
unsafe fn new(hwnd: HWND, width: u32, height: u32) -> Result<Self> {
unsafe {
let mut device: Option<ID3D10Device> = None;
D3D10CreateDevice(
None,
D3D10_DRIVER_TYPE_HARDWARE,
HMODULE::default(),
0,
D3D10_SDK_VERSION,
Some(&mut device),
)?;
let device = device.expect("D3D10CreateDeviceAndSwapChain yielded no device");
let dxgi_device: IDXGIDevice = device.cast()?;
let adapter = dxgi_device.GetAdapter()?;
let factory: IDXGIFactory = adapter.GetParent()?;
let (swap_chain, format) =
Self::make_swap_chain(&factory, &device, hwnd, width, height)?;
let rtv = Self::make_rtv(&device, &swap_chain)?;
let staging = Self::make_staging(&device, width, height, format)?;
Ok(Self {
device,
swap_chain,
rtv,
width,
height,
staging,
format,
})
}
}
unsafe fn make_swap_chain(
factory: &IDXGIFactory,
device: &ID3D10Device,
hwnd: HWND,
width: u32,
height: u32,
) -> Result<(IDXGISwapChain, DXGI_FORMAT)> {
unsafe {
let mut last = windows_core::HRESULT(0);
for format in [DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM] {
let desc = DXGI_SWAP_CHAIN_DESC {
BufferDesc: DXGI_MODE_DESC {
Width: width,
Height: height,
RefreshRate: DXGI_RATIONAL {
Numerator: 0,
Denominator: 0,
},
Format: format,
..Default::default()
},
SampleDesc: DXGI_SAMPLE_DESC {
Count: 1,
Quality: 0,
},
BufferUsage: DXGI_USAGE_RENDER_TARGET_OUTPUT,
BufferCount: 1,
OutputWindow: hwnd,
Windowed: BOOL(1),
SwapEffect: DXGI_SWAP_EFFECT_DISCARD,
Flags: 0,
};
let mut swap_chain: Option<IDXGISwapChain> = None;
let hr = factory.CreateSwapChain(device, &desc, &mut swap_chain);
if hr.is_ok() {
return Ok((
swap_chain.expect("CreateSwapChain yielded no swapchain"),
format,
));
}
last = hr;
}
last.ok()?;
unreachable!()
}
}
unsafe fn make_rtv(
device: &ID3D10Device,
swap_chain: &IDXGISwapChain,
) -> Result<ID3D10RenderTargetView> {
unsafe {
let back_buffer: ID3D10Texture2D = swap_chain.GetBuffer(0)?;
let resource: ID3D10Resource = back_buffer.cast()?;
let mut rtv: Option<ID3D10RenderTargetView> = None;
device.CreateRenderTargetView(&resource, None, Some(&mut rtv))?;
Ok(rtv.expect("CreateRenderTargetView yielded no view"))
}
}
unsafe fn make_staging(
device: &ID3D10Device,
width: u32,
height: u32,
format: DXGI_FORMAT,
) -> Result<ID3D10Texture2D> {
use windows::Win32::Graphics::Direct3D10::{
D3D10_CPU_ACCESS_WRITE, D3D10_TEXTURE2D_DESC, D3D10_USAGE_STAGING,
};
unsafe {
let desc = D3D10_TEXTURE2D_DESC {
Width: width,
Height: height,
MipLevels: 1,
ArraySize: 1,
Format: format,
SampleDesc: DXGI_SAMPLE_DESC {
Count: 1,
Quality: 0,
},
Usage: D3D10_USAGE_STAGING,
BindFlags: 0,
CPUAccessFlags: D3D10_CPU_ACCESS_WRITE.0 as u32,
MiscFlags: 0,
};
device.CreateTexture2D(&desc, None)
}
}
unsafe fn render_frame(&self, frame_index: u64) -> Result<()> {
use windows::Win32::Graphics::Direct3D10::D3D10_MAP_WRITE;
unsafe {
let (cr, cg, cb) =
pattern::BARS[(frame_index % pattern::BARS.len() as u64) as usize];
let clear = [cr as f32 / 255.0, cg as f32 / 255.0, cb as f32 / 255.0, 1.0];
self.device.ClearRenderTargetView(&self.rtv, &clear);
let mapped: D3D10_MAPPED_TEXTURE2D = self.staging.Map(0, D3D10_MAP_WRITE, 0)?;
let row_pitch = mapped.RowPitch as usize;
let base = mapped.pData as *mut u8;
let counter = pattern::counter_colour(frame_index);
let luma = (frame_index & 0xFF) as u8;
for y in 0..self.height {
let row = base.add(y as usize * row_pitch);
for x in 0..self.width {
let (r, g, b) = if x < pattern::COUNTER_BLOCK && y < pattern::COUNTER_BLOCK
{
counter
} else {
pattern::bar_colour(x, self.width)
};
let px = row.add(x as usize * 4);
if self.format == DXGI_FORMAT_R8G8B8A8_UNORM {
*px = r;
*px.add(1) = g;
*px.add(2) = b.saturating_add(luma / 4);
} else {
*px = b.saturating_add(luma / 4);
*px.add(1) = g;
*px.add(2) = r;
}
*px.add(3) = 255;
}
}
self.staging.Unmap(0);
let back_buffer: ID3D10Texture2D = self.swap_chain.GetBuffer(0)?;
let dst: ID3D10Resource = back_buffer.cast()?;
let src: ID3D10Resource = self.staging.cast()?;
self.device.CopyResource(&dst, &src);
self.swap_chain.Present(1, DXGI_PRESENT(0)).ok()?;
let _ = &self.device;
Ok(())
}
}
}
pub fn run() -> Result<()> {
let options = Options::from_env();
unsafe {
let hwnd = create_window(options.width, options.height, options.borderless)?;
let mut rect = Default::default();
let _ = GetClientRect(hwnd, &mut rect);
let width = ((rect.right - rect.left).max(1)) as u32;
let height = ((rect.bottom - rect.top).max(1)) as u32;
let renderer = Renderer::new(hwnd, width, height)?;
println!("HWND={}", hwnd.0 as isize);
use std::io::Write;
let _ = std::io::stdout().flush();
let mut frame_index: u64 = 0;
let mut msg = MSG::default();
loop {
while PeekMessageW(&mut msg, None, 0, 0, PM_REMOVE).as_bool() {
if msg.message == WM_QUIT {
return Ok(());
}
let _ = TranslateMessage(&msg);
DispatchMessageW(&msg);
}
renderer.render_frame(frame_index)?;
frame_index += 1;
if let Some(limit) = options.frames {
if frame_index >= limit {
return Ok(());
}
}
}
}
}
}