Add native self-hosted instance connection to fluxer_desktop
Trimmed monorepo checkout (fluxer_desktop + packages/voice_engine_v2 + tools/ci) with a "Connect to a Different Server" menu item and popout that lets the desktop app switch to any self-hosted Fluxer instance, plus fixes for well-known discovery on single-domain self-hosted deployments and a false-positive ERR_ABORTED on same-origin client redirects during the switch. Defaults to chat.fluxr.chat and uses an isolated userData directory from the official build.
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/*
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* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include <cstdio>
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// File utilities for testing purposes.
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//
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// The ProjectRootPath() method is a convenient way of getting an absolute
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// path to the project source tree root directory. Using this, it is easy to
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// refer to test resource files in a portable way.
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//
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// Notice that even if Windows platforms use backslash as path delimiter, it is
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// also supported to use slash, so there's no need for #ifdef checks in test
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// code for setting up the paths to the resource files.
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//
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// Example use:
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// Assume we have the following code being used in a test source file:
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// const std::string kInputFile = webrtc::test::ProjectRootPath() +
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// "test/data/voice_engine/audio_long16.wav";
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// // Use the kInputFile for the tests...
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//
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// Then here's some example outputs for different platforms:
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// Linux:
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// * Source tree located in /home/user/webrtc/trunk
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// * Test project located in /home/user/webrtc/trunk/src/testproject
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// * Test binary compiled as:
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// /home/user/webrtc/trunk/out/Debug/testproject_unittests
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// Then ProjectRootPath() will return /home/user/webrtc/trunk/ no matter if
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// the test binary is executed from standing in either of:
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// /home/user/webrtc/trunk
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// or
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// /home/user/webrtc/trunk/out/Debug
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// (or any other directory below the trunk for that matter).
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//
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// Windows:
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// * Source tree located in C:\Users\user\webrtc\trunk
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// * Test project located in C:\Users\user\webrtc\trunk\src\testproject
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// * Test binary compiled as:
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// C:\Users\user\webrtc\trunk\src\testproject\Debug\testproject_unittests.exe
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// Then ProjectRootPath() will return C:\Users\user\webrtc\trunk\ when the
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// test binary is executed from inside Visual Studio.
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// It will also return the same path if the test is executed from a command
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// prompt standing in C:\Users\user\webrtc\trunk\src\testproject\Debug
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//
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// Mac:
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// * Source tree located in /Users/user/webrtc/trunk
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// * Test project located in /Users/user/webrtc/trunk/src/testproject
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// * Test binary compiled as:
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// /Users/user/webrtc/trunk/xcodebuild/Debug/testproject_unittests
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// Then ProjectRootPath() will return /Users/user/webrtc/trunk/ no matter if
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// the test binary is executed from standing in either of:
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// /Users/user/webrtc/trunk
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// or
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// /Users/user/webrtc/trunk/out/Debug
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// (or any other directory below the trunk for that matter).
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#ifndef WEBRTC_TEST_TESTSUPPORT_FILEUTILS_H_
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#define WEBRTC_TEST_TESTSUPPORT_FILEUTILS_H_
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#include <string>
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namespace webrtc {
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namespace test {
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// This is the "directory" returned if the ProjectPath() function fails
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// to find the project root.
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extern const char* kCannotFindProjectRootDir;
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// Finds the root dir of the project, to be able to set correct paths to
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// resource files used by tests.
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// The implementation is simple: it just looks for the file defined by
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// kProjectRootFileName, starting in the current directory (the working
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// directory) and then steps upward until it is found (or it is at the root of
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// the file system).
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// If the current working directory is above the project root dir, it will not
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// be found.
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//
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// If symbolic links occur in the path they will be resolved and the actual
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// directory will be returned.
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//
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// Returns the absolute path to the project root dir (usually the trunk dir)
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// WITH a trailing path delimiter.
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// If the project root is not found, the string specified by
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// kCannotFindProjectRootDir is returned.
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std::string ProjectRootPath();
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// Creates and returns the absolute path to the output directory where log files
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// and other test artifacts should be put. The output directory is generally a
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// directory named "out" at the top-level of the project, i.e. a subfolder to
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// the path returned by ProjectRootPath(). The exception is Android where we use
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// /sdcard/ instead.
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//
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// Details described for ProjectRootPath() apply here too.
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//
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// Returns the path WITH a trailing path delimiter. If the project root is not
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// found, the current working directory ("./") is returned as a fallback.
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std::string OutputPath();
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// Returns a path to a resource file for the currently executing platform.
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// Adapts to what filenames are currently present in the
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// [project-root]/resources/ dir.
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// Returns an absolute path according to this priority list (the directory
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// part of the path is left out for readability):
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// 1. [name]_[platform]_[architecture].[extension]
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// 2. [name]_[platform].[extension]
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// 3. [name]_[architecture].[extension]
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// 4. [name].[extension]
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// Where
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// * platform is either of "win", "mac" or "linux".
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// * architecture is either of "32" or "64".
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//
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// Arguments:
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// name - Name of the resource file. If a plain filename (no directory path)
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// is supplied, the file is assumed to be located in resources/
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// If a directory path is prepended to the filename, a subdirectory
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// hierarchy reflecting that path is assumed to be present.
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// extension - File extension, without the dot, i.e. "bmp" or "yuv".
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std::string ResourcePath(std::string name, std::string extension);
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// Gets the current working directory for the executing program.
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// Returns "./" if for some reason it is not possible to find the working
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// directory.
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std::string WorkingDir();
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// Creates a directory if it not already exists.
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// Returns true if successful. Will print an error message to stderr and return
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// false if a file with the same name already exists.
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bool CreateDirectory(std::string directory_name);
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// File size of the supplied file in bytes. Will return 0 if the file is
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// empty or if the file does not exist/is readable.
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size_t GetFileSize(std::string filename);
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// Sets the executable path, i.e. the path to the executable that is being used
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// when launching it. This is usually the path relative to the working directory
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// but can also be an absolute path. The intention with this function is to pass
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// the argv[0] being sent into the main function to make it possible for
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// fileutils.h to find the correct project paths even when the working directory
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// is outside the project tree (which happens in some cases).
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void SetExecutablePath(const std::string& path_to_executable);
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} // namespace test
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} // namespace webrtc
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#endif // WEBRTC_TEST_TESTSUPPORT_FILEUTILS_H_
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